Mars Surface 3D Model - 3DmKits

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$ 99.00

Additional information

Formats

3ds Max, 3ds Max V-Ray (native format), FBX, OBJ

Polygons

62,500

Vertices

63,001

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MARS SURFACE 3D MODEL

Complete Scene

 


This is simpler versiona of our Mars surface complete scene but without rocks. The terrain is in the shape of valley so is useful in animation.

 

The terrain is not covered by one, fixed texture, but by  tileable textures, making it easy to edit and get different versions of the ground.

 

EDITABLE POLYCOUNT of SURFACE

The terrain was created using the displacement map, therefore subdivision modifier increase number of details.

Polycount of the terrain model:

  • subdivision 0: 62.500 polygons,
  • subdivision 1: 250.000 polygons,
  • subdivision 2: 1.000.000 polygons,

 

To simplify further modification, we have added a PSD file. By editing the brightness of layer masks you can control the amount of sand, rocks etc...

 

The scene is provided in the file formats listed below:

 

  • 3ds Max - standard .max version with standard materials, no light, default renderer, atmosphere,
  • 3ds Max V-Ray - this is a version for V-Ray renderer, with V-Ray materials, scene is ready to render (lights, renderer settings, atmosphere),
  • FBX and Obj - exported formats without light. Textures and UV's are included,

 

For the exported FBX and OBJ formats, we have prepared terrain model in three versions - low poly, middle poly and high poly.
They have been exported with skydome.
You can also quickly extrude terrain from the included displacement map, just like it was done in 3ds Max.

The images in the gallery have been rendered from the V-Ray version scene. These are raw renders, no post production.

The model was tested in the Unreal Engine. For real time engines, a ready model or a displacement map can be used.

 

HIGH QUALITY STANDARDS

The scene was made according to the following quality standards:

  • no isolated or overlapped vertices,
  • no overlapped faces,
  • no ngons, 100% quads (even skydome),
  • real worlds scale (meters), objects at 100% scale at object level,
  • no extraneous, unnecessary objects etc.

 

SCENE ORGANIZATION

  • each object has only one material assigned to it (no annoying Multi/Sub-Object materials),
  • no duplicated materials and textures in the scene,
  • understandable names of objects, textures and materials,
  • models are well sorted using groups and layers,

 

TEXTURES

There are 7 textures:

- color of sand - 4096 x 4096 px,
- color of rock - 8192 x 8192 px,
- normal map - 4096 x 4096 px,
- mask map - 8192 x 8192 px, custom made from textures and generated height maps,

- displace maps mountain shape - 16384 x 16384px,