Snow Covered Mountain Range 48 - 3DmKits

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$ 99.00

Additional information

Formats

3ds Max, 3ds Max V-Ray (native format), FBX, OBJ

Polygons

562,900

Vertices

567,419

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Snow Covered Mountain Range

Complete Scene - included 9 terrain models

 


There are many methods for creating 3d terrains, but ready to render landscape scenes are still the fastest way to get your work done.
Especially in the television industry or short video clips. 3DmKits offers a whole series of this type of products, proven in many productions.

 

This is ready to use 3d scene of a vast area with snow-covered mountains with animated falling snow (check preview video). Designed for animations.

The entire scene is built from 6 unique terrain models. The size of each of them is 6 km x 6 km.

-- The ground is not made of one, large texture, but of tileable textures, making it easy to edit and get different versions of the ground. --

 

 

EDITABLE POLYCOUNT of SURFACE

The terrain was created using the displacement map, therefore subdivision modifier increase number of details. .

Polycount of each terrain model after merge modifiers::

  • subdivision 0: 62.500 polygons,
  • subdivision 1: 250.000 polygons,
  • subdivision 2: 1.000.000 polygons,
  • whole scene: 501.216 polygons,

 

 

The set includes the following formats:

  • 3ds max - standard .max version with standard materials, default renderer, sun effect, atmosphere settings, no light,
  • 3ds max V-Ray version - this is a version for V-Ray renderer, with V-Ray materials, scene is ready to render - lights, renderer settings, sun effect, atmosphere,
  • FBX and Obj - exported formats without light. Textures and UV's are included,

 

The images in the gallery have been rendered from the V-Ray version scene. These are raw renders, no post production.

For the exported FBX and OBJ formats, we have prepared terrain models in three versions - low poly, middle poly and high poly.
They have been exported with skydome.
You can also quickly extrude terrain from the included displacement map, just like it was done in 3dsmax.

The models were tested in the Unreal Engine. For real time engines, a ready model or a displacement map can be used.

 

HIGH QUALITY STANDARDS

Mesh topology without ngons and low polycount of models.

  • no isolated or overlapped vertices,
  • no overlapped faces,
  • no ngons, 100% quads (even skydome),
  • real worlds scale (meters), objects at 100% scale at object level,
  • no extraneous, unnecessary objects etc.

 

SCENE ORGANIZATION

  • each object has only one material assigned to it (no annoying Multi/Sub-Object materials),
  • no duplicated materials and textures in the scene,
  • understandable names of objects, textures and materials,
  • models are well sorted using groups and layers

 

TEXTURES

There are 30 textures (3 for each terrain model)

  • color 1 - 8192 x 8192 px,
  • color 2 - 8192 x 8192 px,
  • color 2 - 8192 x 8192 px,
  • normal maps - 4096 x 4096 px,
  • skydomes - 6400 x 1600 px,
  • displace map mountain shape - 4096 x 4096 px,