Terrain 3D Model - Crater - 3DmKits


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$ 99.00

Additional information


3ds Max, 3ds Max V-Ray (native format), FBX, OBJ







Complete Scene

There are many methods for creating 3d terrains, but ready to render landscape scenes are still the fastest way to get your work done.
Especially in the television industry or short video clips. 3DmKits offers a whole series of this type of products, proven in many productions.


This is usefull terrain 3d model - crater, valley with nice hills. You can use it for kitbashing 3d, however this is full scene with light, ready to render.
The package includes not only the finished scene, but also additional files for further editing and modification.
The ground is an area of 7km x 7km.




The terrain was created using the displacement map, therefore subdivision modifier increase number of details.

Polycount of terrain after merge modifiers:

  • subdivision 0: 62.500 polygons,
  • subdivision 1: 250.000 polygons,
  • subdivision 2: 1.000.000 polygons,
  • whole scene: 63.156 polygons,



The set includes the following formats:

  • 3ds max - standard .max version with standard materials, no light, default renderer, atmosphere,
  • 3ds Max V-Ray - this is a version for V-Ray renderer, with V-Ray materials, scene is ready to render (lights, renderer settings, atmosphere),
  • FBX and Obj - exported formats without light. Textures and UV's are included,


For the exported FBX and OBJ formats, we have prepared terrain model in three versions - low poly, middle poly and high poly.
They have been exported with skydome.
You can also quickly extrude terrain from the included displacement map, just like it was done in 3dsmax.

The images in the gallery have been rendered from the V-Ray version scene. These are raw renders, no post production.

The model was tested in the Unreal Engine. For real time engines, a ready model or a displacement map can be used.



Scene made without ngons and to keep polycount as low as possible.

  • no isolated or overlapped vertices,
  • no overlapped faces,
  • no ngons, 100% quads (even skydome),
  • real worlds scale (meters), objects at 100% scale at object level,
  • no extraneous, unnecessary objects etc.



  • each object has only one material assigned to it (no annoying Multi/Sub-Object materials),
  • no duplicated materials and textures in the scene,
  • understandable names of objects, textures and materials,
  • models are well sorted using groups and layers,



There are 8 textures:

- normal map - 4096 x 4096 px,
- bump map - 8192 x 8192 px, additional bump map, custome made from textures and generated maps,
- color - 8192 x 8192 px, custome made from textures and generated height maps, .psd included as bonus,
- specular - 8192 x 8192 px, custome made from textures and generated height maps,
- skydome - 8192 x 2048 px,
- skydome b, (clouds) - 3000 x 3000 px,
- skydome b, (clouds opacity) - 2048 x 2048 px,

- displace maps mountain shape - 4096 x 4096px,