Terrain Canyon Arizona 3D Model - 3DmKits

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$ 89.00

Additional information

Formats

3ds Max, 3ds Max V-Ray (native format), FBX, OBJ

Polygons

63,156

Vertices

63,730

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ARIZONA CANYONS

Complete Scene

 


There are many methods for creating 3d terrains, but ready to render landscape scenes are still the fastest way to get your work done.
Especially in the television industry or short video clips. 3DmKits offers a whole series of this type of products, proven in many productions.

 

This product is a complete scene ofthe  landscape, Arizona mountain range in desert with valley.
The package includes not only the finished scene, but also additional files for further editing and modification.
Dimension of terrain model -7km x 7km.

 

EDITABLE POLYCOUNT of SURFACE

The terrain was created using the displacement map, therefore subdivision modifier increase number of details.

Polycount of terrain model after merged modifiers:

  • subdivision 0: 62.500 polygons,
  • subdivision 1: 250.000 polygons,
  • subdivision 2: 1.000.000 polygons,
  • whole scene: 63.156 polygons,

 

To simplify further modification, we have added a PSD file. By editing the brightness of layer masks you can control the amount of sand, rocks etc...

 

The set includes the following formats:

  • 3ds max -standard .max version with standard materials, default renderer, atmosphere, no light,
  • 3ds Max V-Ray - this is a version for V-Ray renderer, with V-Ray materials, scene is ready to render (lights, renderer settings),, atmosphere,
  • FBX and Obj - exported formats without light. Textures and UV's are included,

 

The images in the gallery have been rendered from the V-Ray version scene. These are raw renders, no post production.

For the exported FBX and OBJ formats, we have prepared terrain model in three versions - low poly, middle poly and high poly.
They have been exported with skydome.
You can also quickly extrude terrain from the included displacement map, just like it was done in 3dsmax.

The model was tested in the Unreal Engine. For real time engines, a ready model or a displacement map can be used.

 

HIGH QUALITY STANDARDS

Mesh topology without ngons and low polycount of models.

  • no isolated or overlapped vertices,
  • no overlapped faces,
  • no ngons, 100% quads (even skydome),
  • real worlds scale (meters), objects at 100% scale at object level,
  • no extraneous, unnecessary objects etc.

 

SCENE ORGANIZATION

  • each object has only one material assigned to it (no annoying Multi/Sub-Object materials),
  • no duplicated materials and textures in the scene,
  • understandable names of objects, textures and materials,
  • models are well sorted using groups and layers,

 

TEXTURES

There are 8 textures:

- color - 8192 x 8192 px, custom made from textures and generated height maps, .psd included as bonus,
- normal maps - 4096 x 4096 px,
- bump maps - 8192 x 8192 px, additional bump map, custom made from textures,
- specular - 8192 x 8192 px, custom made from textures and generated height maps,
- skydomes - 4096 x 1024, 3000 x 3000, 2048 x 2048,

- displace maps mountain shape - 4096 x 4096 px,