Warehouse 3D Model PBR - 3DmKits

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$ 99.00

Additional information

Formats

3ds Max, 3ds Max V-Ray (native format), Maya, Cinema 4D, Blender, Unreal Engine, Unity Engine, gITF, FBX

Polygons

388,469

Vertices

424,516

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WAREHOUSE 3D MODEL - full building with PBR materials

Complete Scene

 


This high-quality 3D warehouse model is a complete, ready-to-render scene designed for both interior and exterior visualizations.
Whether you need a realistic backdrop for product showcases, architectural projects, or animations, this model delivers outstanding quality and attention to detail.

It features finely crafted elements such as door handles, wall wiring, and realistic textures, enhancing authenticity.

Created using the Physically Based Rendering (PBR) workflow and fully compliant with the StemCell standard, this ensures top-tier compatibility across various rendering engines and platforms.

 

The scene comes in the file formats listed below:

 

  • 3ds Max - standard .max version with standard materials, no light, default renderer,
  • 3ds Max V-Ray - this is a version for V-Ray renderer, with V-Ray materials, scene is ready to render (lights, renderer settings),
  • 3ds max 2015 - model with materials, no light, V-Ray 5,20,
  • 3ds max 2018 - model with materials, no light, Arnold 7.0,
  • Blender - model with materials, no light, Blender 3.4,
  • Maya 2017 - model with materials, no light,
  • Maya 2015 - model with materials, no light,
  • Cinema 4D R18 - model with materials, no light, Arnold 3.2,
  • Cinema 4D R18 - model with materials, no light, Advanced Rendere 3.2,
  • FBX - exported format. Textures and UV's are included,
  • gITF,
  • Unreal Engine,
  • Unity Engine,

 

PBR WORKFLOW

All materials were created in PBR version. They contain the following maps: Color Map, AO Map, Normal Map, Roughness Map, Metalness Map,
Textures are in 4K resolution.

 

HIGH QUALITY STANDARDS

Like all our products, Warehouse 3D Model PBR meets these standards:

 

  • no isolated or overlapped vertices,
  • no overlapped faces,
  • no ngons, mostly quads,
  • real worlds scale (meters), objects at 100% scale at object level,
  • no extraneous, unnecessary objects etc.

 

SCENE ORGANIZATION

  • each object has only one material assigned to it (no annoying Multi/Sub-Object materials),
  • no duplicated materials and textures in the scene,
  • understandable names of objects, textures and materials,
  • objects are well sorted using groups and layers,