Warehouse Interior 3D Model PBR 04 - 3DmKits

0

Select Page

Warehouse Interior 3D Model PBR 04

$ 149.00

Additional information

Formats

3ds Max, 3ds Max V-Ray (native format), FBX

Polygons

1921.438

Vertices

208.0716

warehouse_3d_model_a4_02warehouse_3d_model_a4_03warehouse_3d_model_a4_04warehouse_3d_model_a4_05warehouse_3d_model_a4_06warehouse_3d_model_a4_07warehouse_3d_model_a4_08warehouse_3d_model_a4_09warehouse_3d_model_a4_10warehouse_3d_model_a4_11warehouse_3d_model_a4_12warehouse_3d_model_a4_13warehouse_3d_model_a4_14warehouse_3d_model_a4_15warehouse_3d_model_a4_16warehouse_3d_model_a4_17warehouse_3d_model_a4_18warehouse_3d_model_a4_19warehouse_3d_model_a4_20

WAREHOUSE 3D MODEL - full building with detailed cargo PBR materials

Complete Scene

 


The Warehouse Interior 3D Model PBR 04 is a high-quality 3D asset designed for use in both interior and exterior renders. It provides a realistic setting for animations, product presentations, and architectural scenes.
Whether you need a background for product renders, animations, or architectural projects, it offers exceptional detail and realism.

The interior is populated with various cargo elements , including steel shelving units and palletized boxes, adding depth and authenticity.

 

To avoid any copyright concerns, all stickers on the cargo boxes are placeholders and do not contain real brand logos.
No problem with license!

The scene comes in the file formats listed below:

 

  • 3ds Max - standard .max version with standard materials and renderer, no light,
  • 3ds Max V-Ray - V-Ray renderer, with V-Ray materials, scene is ready to render (lights, renderer settings),
  • FBX - exported format. Textures and UV's are included,

 

PBR WORKFLOW for cargo models

Warehouse building and cargo models were created in PBR workflow. They contain the following maps:

  • Color Map,
  • AO Map,
  • Normal Map,
  • Roughness Map,
  • Metalness Map,

Textures are in 512 x 512 (for solid color materials), 1024 x 1024, 4096 x 4096 and 8192 x 8192 px resolution,

 

HIGH QUALITY

model meets these standards:

  • no isolated or overlapped vertices,
  • no overlapped faces,
  • no ngons, mostly quads,
  • real worlds scale (meters), objects at 100% scale at object level,
  • no extraneous, unnecessary objects etc.

 

SCENE ORGANIZATION

  • each object has only one material assigned to it (no annoying Multi/Sub-Object materials),
  • no duplicated materials and textures in the scene,
  • understandable names of objects, textures and materials,
  • objects are well sorted using groups and layers,