Canyon Terrain 3D Model - 3DmKits

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$ 69.00

Additional information

Formats

3ds Max, 3ds Max V-Ray (native format), FBX, OBJ

Polygons

62,868

Vertices

63,410

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CANYON TERRAIN 3D MODEL

Complete Scene

 


The ready to use complete scene of canyon mountain range with valley. The shape of terrain is suitable for fly-through animation.
The package includes not only the finished scene, but also additional files for further editing and modification.
The ground is an area of 3,5km x 3,5km.
By copying the basic terrain model you can create a larger landscape adjusting it to your own design.

 

EDITABLE POLYCOUNT of SURFACE

The terrain was created using the displacement map, therefore subdivision modifier increase number of details.

Polycount of terrain:

  • subdivision 0: 62.500 polygons,
  • subdivision 1: 250.000 polygons,
  • subdivision 2: 1.000.000 polygons,
  • whole scene: 62.868 polygons,

 

The product comes with a PSD file for further texture modifications. By editing the brightness of layer masks you can control the amount of sand, rocks etc.

 

The scene comes in the file formats listed below:

  • 3ds Max - standard .max version with standard materials, no light, default renderer, atmosphere,
  • 3ds Max V-Ray - this is a version for V-Ray renderer, with V-Ray materials, scene is ready to render (lights, renderer settings, atmosphere),
  • FBX and Obj - exported formats without light. Textures and UV's are included,

 

For the exported FBX and OBJ formats, we have prepared terrain model in three versions - low poly, middle poly and high poly.
They have been exported with skydome.
You can also quickly extrude terrain from the included displacement map, just like it was done in 3ds Max.

The images in the gallery have been rendered from the V-Ray version scene. These are raw renders, no post production.

The model was tested in the Unreal Engine. For real time engines, a ready model or a displacement map can be used.

 

HIGH QUALITY STANDARDS

The scene was made according to the following quality standards:

  • no isolated or overlapped vertices,
  • no overlapped faces,
  • no ngons, 100% quads (even skydome),
  • real worlds scale (meters), objects at 100% scale at object level,
  • no extraneous, unnecessary objects etc.

 

SCENE ORGANIZATION

  • each object has only one material assigned to it (no annoying Multi/Sub-Object materials),
  • no duplicated materials and textures in the scene,
  • understandable names of objects, textures and materials,
  • models are well sorted using groups and layers,

 

TEXTURES

There are 6 textures:

- color - 8192 x 8192 px, custom made from textures and generated height maps, .psd included as bonus,
- normal map - 4096 x 4096 px,
- bump map - 8192 x 8192 px, additional bump map, custom made from textures,
- specular - 8192 x 8192 px, custom made from textures and generated height maps,
- skydomes - 6400 x 1600 px,

- displace map for mountain shape - 4096 x 4096 px,

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