Deep Cave Complete Scene
$ 99.00
Additional information
Formats | 3ds Max, 3ds Max V-Ray (native format), FBX, OBJ |
---|---|
Polygons | 101,520 |
Vertices | 120,370 |
DEEP CAVE COMPLETE 3D SCENE
Complete Scene
This is another 3d scene of cave interior. However, this cave is designed as a long tunnel for passing through animation, very useful in short video clips.
To add details there are 7 types of rock models scattered on the cave ground.
Rocks models are editable. By modifying the modifier settings, you can freely change the shape of the model, creating many additional versions. Useful for additional editing or other projects.
To add details there are 7 types of rock models scattered on the cave ground.
Rocks models are editable. By modifying the modifier settings, you can freely change the shape of the model, creating many additional versions. Useful for additional editing or other projects.
POLYCOUNT
- subdivision 0: 101,520 polygons,
- scene on the preview renders (subdivision level:1-3, depending on object): 1432,320 polygons,
The set includes the following formats:
- 3ds max - standard .max version with standard materials, no light, default renderer, atmosphere, sun,
- V-Ray version - this is a version for V-Ray renderer, with V-Ray materials, scene is ready to render (lights, atmosphere, sun, renderer settings),
- FBX and Obj - exported formats without light. Textures and UV's are included,
For exported formats there are three versions - low poly (101520 polys), mid poly (468480), high poly (1432320).
HIGH QUALITY STANDARDS
Scene made without ngons in mesh and to keep low polycount..
- no isolated or overlapped vertices,
- no overlapped faces,
- no ngons, 100% quads,
- real worlds scale (meters), objects at 100% scale at object level,
- no extraneous, unnecessary objects etc.
SCENE ORGANIZATION
- each object has only one material assigned to it (no annoying Multi/Sub-Object materials),
- no duplicated materials and textures,
- understandable names of objects, textures and materials,
- models are well sorted using groups and layer,
TEXTURES
There are 27 textures, all 4096 x 4096 px,